Season 1
Season 1 Missions
Group Post Count: 9
Included Missions
Acquisitions & Contracts
Post Count: 9Zedd Sykes leaves the Alpha Quadrant on a transport at Deep Space Nine through the wormhole into the Gamma Quadrant. His destination is New Ferenginar in search of a ship and crew to begin a new life as a Privateer. Seeking untold fortunes and notoriety will bring many opportunities, hazards, and trials ahead for him and everyone who joins, even as they start their journey.....
Treasure Alcoves
Post Count: 0The crew in search of their first bounty opts to buy a few tokens containing coordinates collected by other ships that detected possible derelict craft but didn’t have time to investigate. Deciding to take the risk for a minimal investment for the possibility of a huge payday, the crew soon finds themselves face to face with a terrifying threat that no one expected to encounter. One well known in years past that threatened to consume everything they deemed distinctive enough. However the technology they could harvest alone is worth more than what they could make in the next 5 years…that is…if they are willing to risk their lives boarding the Borg ship they find….
Raiding Party
Post Count: 0While taking a few extra days to offload their latest haul and bask in the recent payday, some of the crew take note of a large cargo ship and manage to get a copy of the cargo manifest. With a number of items at an all time high for sale on the black market, word spreads like wildfire amongst the crew. Pressure quickly mounts for the Captain to authorize and lead their first pirate raid, or risk members taking the opportunity and their allegiances elsewhere…
As Thick as Thieves
Post Count: 0The Dutchman and her crew head to DS9 in search of work and find an opportunity to run supplies to a newly formed Federation colony in the Gamma quadrant, close to Dominion territory, settled under a joint cultural exchange agreement between the 2 organizations. The ship is loaded with standard equipment and supplies, as well as possible contraband individual crew members may be looking to sell to the colonists for an extra bar or two of latinum.
They are met with a warm reception by the colonists and even solicited to train some of them in their known skills in exchange for money. All seems well until they are approached by the very pro Federation colony leader and asked to smuggle a Vorta defector back to the Federation to provide them with valuable information on the Dominion under requested asylum.
The crew must decide if they are going to do as asked and risk smuggling their passenger back through the wormhole for possible Federation favors in the future, or to seek the same from the Dominion by returning their defected Comrade to them.