Missions

Season 1 - Fringe Gambits
The Dutchman is new. The crew is newer. What starts as a salvage tip on a cheap token turns into the crew's first real look at what they are capable of and what the galaxy they have chosen to operate in is capable of right back. Getting out of the Borg mission alive feels like the hard part. It is not. Zedd's past shows up uninvited, a cargo run turns out to be a trap, and a derelict ship in a nebula that nobody was supposed to find changes what the Dutchman is in ways that cannot be undone. By the time the season closes the crew has been tested in ways that count and made a choice that says something real about who they decided to be when it mattered. The galaxy has noticed. Whether that is good or bad depends entirely on who is doing the noticing.

Treasure Alcoves

Treasure Alcoves
Post Count: 8
The crew's first shot at a real payday starts with a gamble. A handful of cheap tokens, each one carrying coordinates flagged by other ships that picked up something interesting and moved on without investigating. Low investment, unknown return, the kind of odds that either pay off or don't and you find out fast.

What they find at the coordinates is not what anyone was expecting.

The ship is Borg. Derelict by all appearances but Borg, and that changes everything about the calculation. The threat the collective posed is not ancient history to anyone who lived through it and the sight of that hull is enough to remind the crew exactly what they are looking at and what it has been capable of.

But the technology on board is another matter entirely. What could be salvaged from even a pa...