Mission Groups
Season 1 - Fringe Gambits
Posts: 0
Missions: 5
The Dutchman is new. The crew is newer. What starts as a salvage tip on a cheap token turns into the crew's first real look at what they are capable of and what the galaxy they have chosen to operate in is capable of right back. Getting out of the Borg mission alive feels like the hard part. It is not. Zedd's past shows up uninvited, a cargo run turns out to be a trap, and a derelict ship in a nebula that nobody was supposed to find changes what the Dutchman is in ways that cannot be undone. By the time the season closes the crew has been tested in ways that count and made a choice that says something real about who they decided to be when it mattered. The galaxy has noticed. Whether that is good or bad depends entirely on who is doing the noticing.
Included Missions
The crew's first shot at a real payday starts with a gamble. A handful of cheap tokens, each one carrying coordinates flagged by other ships that picked up something interesting and moved on without i...
The Dutchman is barely back on her feet after the Borg mission when an old contact of Zedd's shows up unannounced at their next port stop with information he says could not wait. The Black Nebula and...
A Ferengi broker on Sampalo comes to the crew with a job that looks clean on the surface. Intercept a shipment of medical replicators bound for a New Bajor outpost on Meridian and deliver them to a wa...
Laying low after their last score the crew picks up a faint repeating distress signal coming from deep inside a nebula with a reputation for not giving ships back. What's out there turns out to be a M...
Season 2 - The Wrong Place at the Right Time
Posts: 0
Missions: 5
A navigation error puts the Dutchman inside space that was never supposed to be on their charts and face to face with a species nobody warned them about. Getting out alive feels like the end of it. It is not. What the Dominion puts on the table is generous and specific and comes with an explanation for what the Dutchman stumbled into that makes the offer very difficult to refuse...
Included Missions
Lindsy finds a route through what the charts say is unclaimed space and it looks clean. It cuts time off a supply run and the data supporting it goes back further than most of the corridors the Dutchm...
Word gets around that the Dutchman came back from Fen Domar space in one piece and the wrong people heard it. The message that finds them is for a meeting that points to being optional in a way that m...
The Dutchman goes back into Fen Domar space cloaked, carrying Dominion equipment through territory that turned the crew pale a mission ago. The coordinates are precise and the intelligence is detailed...
With the bounty secured and the Dominion waiting, the crew has run out of time to avoid the conversation nobody wanted to have. What is sitting in the cargo bay is not just a delivery and everyone abo...
Season 3 - The Devils Hand
Posts: 0
Missions: 4
The Dominion provides an offer of resources and time, in exchange for what could be much more from the Dutchman and her crew. With the allure of it all and past concerns, they seek to become whole in what was given up before. The crew finds reasons to walk through the door with and enter into agreement with them one more time....
Included Missions
The Dominion makes good on prior agreements and then some. A Vorta liaison arrives with friends of her own. While charming and competent, she solves some immediate problems the crew had been sitting o...
The Vorta comes to Zedd with intelligence on a luxury cargo vessel moving through a nearby system, lightly defended and carrying a significant shipment. Running on a schedule precise enough to make a...
The Vorta has a meeting with a broker and Zedd takes the Dutchman while a runabout crew heads out to survey a nearby area for potential cargo cache sites. What they find instead is a Rigellian trade v...
The Vorta puts the relationship in writing and asks Zedd to make it official. Zedd takes it to the crew and the conversation that follows is the one the whole season has been building toward, honest a...
Future Considerations
Posts: 0
Missions: 2
Mission Ideas on standby
Included Missions
A routine supply contract takes the Dutchman to a small independent colony that has stopped responding to scheduled check ins. The organization that hired them wants to know why and is paying well eno...
The Dutchman makes a routine port stop and finds someone waiting for them that was not on the manifest. A face from Zedd's past, calm and unhurried and carrying a message from the Crimson Corsairs tha...